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Developing Interactive Narrative Content Seminar – May 2004

Developing Interactive Narrative Content Seminar - call for participation
May 4 – 10 2004
Stuttgart, Germany
in conjunction with fmx/04
Working Language: English

sagasnet is a non-profit training initiative to further content development for interactive media, supported by the European MEDIA Plus Programme Training and designed in the first place for participants coming from MEDIA member countries

Lectures and intense workshops will cover essential subjects to be considered during the development/pre-production phase for interactive entertainment projects (story development, financing, project management, marketing etc). Application deadline (seminar only): April 20 2004. TRAVEL AND/OR HOTEL FUNDING AVAILABLE TO A LIMITED EXTENT: APPLY NOW! www.sagasnet.de/

Confirmed speakers:
Ernest Adams, Games Consultant
Interactivity versus Narrative: This Time it's War!
Michael Bechinie, Digital Mankind, A Social Games – when evolutionary psychology meets interactive entertainment
Sebastian Belcher, Harbottle & Lewis, UK
Frank Boyd, UK Pitching as Part of the Development Process
Matt Brunner, FASA Studio at Microsoft Games Studios The Secret Role of Animation in Games
Lars Christiansen, TV-animation, DK
Sibylle Kurz, Communication Trainer, D
How to Pitch Successfully Craig Lindley, Gotland University, S
Pervasive Gaming
Michele Pes, 10tacel, D
Massive Multiplayer Online Games
Vincent Scheurer, Osborne Clarke, UK
Peter Plantec, USA
Virtual Humans with Character, Neil Richards, UK
Writing For Games
Teut Weidemann, Wings Simulation/Jowood

Confirmed consultants:
Ernest Adams, Games Consultant
Frank Boyd, UK
Lars Christiansen, DK
Martin Freeth, UK
Craig Lindley, Gotland University, S
Benjamin Manns, SWR, D
Amanda Oldroyd, BT Exact. UK
Susanne Schosser, Super RTL, D
Neil Richards, UK

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