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Wired Sussex Games Report 2021

How the Sussex Games Sector Plays in a Global Arena

Games development is now bigger than movies and music combined, the industry generates around $160bn per year and serves a worldwide audience of 2.5 billion players.

The Sussex games cluster generates well over £200m of economic value for our region each year and, at current growth trends, it could be worth a quarter of a billion pounds a year to the regional economy by the end of 2021.

What are the challenges facing the local games sector?  How can the industry grow? How can we attract and retain talent? How can the sector become more diverse?

Find out in the Wired Sussex Games Report 2021 with leading games industry professionals.

 

Read the report

 

 

Meet Our Studios

There are at least 76 companies producing digital games in Sussex. The majority (62) are small independents or start‐ups employing less than 20 staff. There are 14 larger studios and they account for 85% of the 2,500 people who work for games companies.

Here is a list of some of the thriving companies in the region:


Creative Assembly

Headcount: 800+
Location: Horsham
Type of games: AAA PC & Console
Released title: Total War™ series, Halo Wars 2


Electric Square

Headcount: 150+
Location: Brighton
Type of games: Mobile
Released title: Forza Street, Wheels 


Futurelab

Headcount: 15
Location: Hove
Type of games: PC and Console
Released title: PowerWash Simulator, Peaky Blinders: Mastermind, Mini-Mech Mayhem


Hangar 13

Headcount: 50+
Location: Brighton and Novato, California
Type of games: Console
Released titles: Mafia: Definitive Edition, Mafia iii, 


Hi Rez

Headcount: 50+
Location: Brighton and Georgia
Type of games: PC and Console
Released titles: Battleground Of The Gods, Champions Of The Realm 


MAG Interactive

Headcount: 20
Location: Brighton and Stockholm
Type of games: Mobile
Released titles: Ruzzle, Word Domination, Word Brain
Watch their Meet The Studio video


Make Real

Headcount: 25
Location: Brighton
Type of games: VR
Released titles: Radial-G: Racing Revolved and Loco Dojo


Mediatonic

Headcount: 50+
Location: Brighton and London
Type of games: Platform-agnostic
Released titles: Fall Guys, Murder by Numbers
Watch their Meet The Studio video


Player Research

Headcount: 10
Location: Brighton
Type of work: Research


Second Impact Games

Headcount: 6
Location: Brighton
Type of games: Mobile
Released titles: Knowledge is Power 


Snap Finger Click

Headcount: 10
Location: Brighton
Type of games: PC, Console
Released titles: It’s Quiz Time, Awkward, Act It Out


Sprung Studios

Headcount: 20+
Location: Brighton
Type of work: UX/UI 
Released titles: Call of Duty War Zone, Fast & Furious Takedown, Halo Wars 2
Watch their Meet The Studio video


Studio Gobo

Headcount: 50-100
Location: Brighton
Type of games: AAA character-action video games
Released titles: Hyper Scape
Watch their Meet The Studio video


The Chinese Room

Headcount: 45+
Location: Brighton
Type of games: Console, PC, mobile
Released titles: Dear Esther, Everybody’s Gone to the Rapture, Amnesia: A Machine for Pigs, So Let Us Melt, Little Orpheus
Watch their Meet The Studio video


TT Odyssey

Headcount: 10
Location: Brighton
Type of games: Mobile
Released titles: LEGO Star Wars Battles
Watch their Meet The Studio video


Unity Technologies

Headcount: 200+
Location: Brighton
Type of work: platform for creating and operating real-time 3D (RT3D) content
Watch their Meet The Studio video


West Pier Studios

Headcount: 20
Location: Brighton
Type of games: Console
Released titles: Pure, Split Second

About the author

Rifa Thorpe-Tracey

Hi, I’m Rifa - Wired Sussex’s Chief Marketing Officer. I oversee our marketing strategy and all our events including the annual Talent festival, plus collaborations with our members on key initiatives.

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