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MAG Interactive

Games Design & Development, Programming

MAG Interactive appoints technical lead to build on success of smash-hit game Wordzee

Experienced Technical Lead Wes Clarke has joined MAG Interactive in Brighton to provide a ’turbo boost’ to the team behind hit game Wordzee.

With almost 20 years in the games industry, Clarke joins the team from Berlin games studio Voodoo.

His appointment will build on the success of MAG Interactive as a leading mobile developer and publisher of casual mobile games played by millions around the world.

Clarke said: ”Talking to MAG Interactive was one of the most pleasant hiring processes that I had experienced in my career. Everyone was very friendly, open and honest about the company and the projects. I also really enjoyed playing Wordzee which is the project I will be working on.

”MAG likes to empower their teams to really drive a project. There's an element of trust here between the company and game teams. Making a successful game is hard, and MAG understands that games stand the best chance of success when the team feels a sense of ownership and direction on a product.”

Clarke brings with him experience of building and running live games, having joined Kixeye's ambitious new Brisbane studio as one of its first hires, where he worked on the MMORTS VEGA Conflict. At Gram Games he went on to help to create the first version of Merge Town.

Clarke adds: ”I've learned a lot about how to manage a project from the production side, from small to large projects. Scale is always a challenge when you find a hit game and execution can become more challenging as time rolls on.”

David Amor, Chief Business Development Officer at MAG Interactive, said: "It's a privilege to welcome someone of Wes' calibre to MAG's Brighton studio. He brings an experience of decades of hit games and will be a turbo boost addition for the team that's created our hit game Wordzee."

Clarke’s role will involve supporting the Wordzee team, engaging with potential hires and helping to set the technical strategy for the game, as well as helping with other titles in development. Clarke discovered his love for games when his parents brought home a SEGA SC-3000, an obscure computer in the Australian market with 32k of memory.