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Inkibit Immersive

VR/AR/Mixed Reality, Consultancy, Research & Planning

Who we are

We are a female-founded, UK based collective of creatives with extensive experience in playfully and rapidly developing projects using immersive technologies. We are an adventurous and agile bunch of like-minded professionals who love to get stuck into concepts, alternate realities, and emerging technology with equal enthusiasm, incubating innovative ideas and sharing what we learn.

What we do

We research and develop our own cutting-edge tools, ideas and projects in the immersive [XR] space, with a current focus on Virtual Reality. Our aim to make immersive technology more accessible sees us collaborate and experiment together with a broad network of organisations, researchers and artists from Brighton and beyond.

We harness the technology resources, space and community of Wired Sussex’s R&D hub, The FuseBox, where we are building open source tools that grow and change with us. We undertake design, early-stage VR prototyping, project development strategy, as well as running discovery sessions, training sessions, workshops, game jams, hacks and other events. We can help turn immersive ideas into virtual spaces, prototypes, toys, games, products or experiences!

Who we do it for

We work with creative practitioners and cultural institutions in the galleries, libraries, archives, and museums (GLAM) sector, particularly those working with marginalised or under-represented groups. We also work with individual creatives, artists and organisations exploring subjects and societal issues on the messy edge.

Immersive is a growing, fast-changing and still young digital medium. The COVID pandemic has accelerated its adoption by cultural groups, conferences and festivals allowing audiences to connect virtually, to access material and share knowledge remotely.

Inkibit’s collaborative ethos and expertise in virtual spaces mean we can adapt flexibly to the post-COVID world without compromising on quality.

Many creatives, funded organisations and charities who want to participate in immersive don’t have the knowledge of what can be achieved with a small budget and often have limited experience of the technology itself. We focus on connecting these entities to a broader community, allowing them to test ideas and to be intrepid early-stage creators in the XR space, taking the leap into technologies such as Virtual Reality and Augmented Reality.

Considered an expensive, exclusive and inaccessible arena, groups usually undergo lengthy idea development and pitching rounds without having much opportunity to play and discover the creative, multidimensional magic of the medium. Our aim is to allow playful exploration to inform the creative ideas going forwards, becoming a baked-in part of a project’s funding strategy.

There is an identified need to work with people in the very early stages to explore possibilities, encourage play and curiosity, share skills whilst allowing the collective to continue researching and developing its own ideas and tooling to democratise production among under-represented groups.

We believe people want to work with us because we aim to empower them to be part of the conversation and process, not just producers of predefined ideas.

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