
- Employer
- The TrailerFarm
- Location
- Remote
- Salary
- Salary dependent on experience
- Ref
- TF0001
- Starts
- Closes
- Sector
- IT Support, Software Engineering, Systems Engineering
- Level
- Mid-Level, Senior-Level
- Attendance
- Full-Time
- Contract Type
- Permanent
We’re looking for a technical artist to join our team to support the day-to-day running of projects. You will have ideally been working either at a game studio or production house as a Technical Artist - Pipeline, or on projects in the TV and Film industry as a Pipeline TD.
To date, this role has been part of the TA's remit, but as we’ve grown we want to make this a dedicated role in our team. We run game capture, in-engine cinematics, and CG/offline rendered projects; and the ideal candidate will want to get stuck in with all pipelines and look to champion a workflow that allows for consistencies and efficiencies across all our projects, for all our artists.
What will I be doing?
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Setting up project-based technical infrastructure, including version control, depots, tools, and plugins, onboarding artists
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Discussing blockers with the client’s development team and establish a solution that works within the timelines & scope
-
Deploying fixes to artists in a sustainable way
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Building tools to improve our pipelines and workflows across our technical teams
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Working with our project teams to ensure that projects follow established processes and agreed scope
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Planning our projects and being involved in project management decisions
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When not working on projects you will be looking at improvements across our systems and toolsets
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Ensuring that systems are safe and secure against cybersecurity threats
Languages/experience
-
A degree in computer science, or similar
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1-2 years experience in an agency/ software development studio environment where you’ve had to deal with a variety of different pipelines and processes
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Solid understanding of VPN & Version Control (including but not limited to: Perforce, SourceTree, SVN, Unity Teams)
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Python & MEL Scripting - Maya - This would be a welcome bonus
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Unreal 4 - C++
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Unity C#
Key Skills
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Strong working knowledge of 3D pipelines & game engines
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Solid understanding of Software Development Life Cycle
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Excellent team working and communication skills
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Strong problem-solving skills
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Good attention to detail
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Calm bedside manner
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Excellent organisational and time management skills, the ability to work on multiple projects at the same time
Similar searches: Brighton and Hove, IT Support, Remote working, Software Engineering, Systems Engineering